Zombi (1986)
Yannick Cadin
Born on 2 August 1967, Yannick Cadin is discovering programming on machines such as the ZX81the Canon X-07 and theAmstrad CPC 664He went on to study computer science at secondary school, but was bored by the low standard of teaching. In the final year of high school, a classmate introduced him to the small studio. Rainbow Productionwhere Yannick meets someone looking for a programmer for the team developing a new publisher's first game.
He then worked with the graphic designer Patrick Daher and screenwriter Alexandre Bonan about the game Zombi (1986), inspired by the 1978 horror film of the same name, at first in his spare time, then leaving school to become one of the first employees ofUbi Soft He sorted through the game proposals while continuing work on Zombi. Adding a touch of action to the graphic adventure game, the latter was a success and led to two other games inspired by films on which Yannick was also a designer, Manhattan 95 (1987, based on New York 1997) and Howling (1988).
At the same time, he helped other programmers with copy protection, for example, and produced all the graphics functions for the Master of Souls (1988) for its author, Éric Doireaucould code it in a high-level language. The latter recommended him for the MS-DOS port of his Teenage Queen (1988) on behalf ofERE Informatique. In 1988, Yannick Cadin turned away from the world of video games to take an interest in 'professional' computing, holding a number of positions in various companies, setting up or helping to set up other companies, and finally founding his own IT services company in 1997, Kommandorenamed Imp in 2002 and is still in business.
François-Xavier Talgorn
Born on 2 April 1968, François-Xavier Talgorn discovered computing at the age of 14 during an evening out with friends, which he spent programming on a calculator TI-57. Two years later, he received his first computer, a Oric Atmoswhich will be followed by a Amstrad CPC. He then started tinkering with a few games in BASICHe quickly developed an interest in music and sound programming. François-Xavier wrote the music for M.G.T./Magnetik Tank (1986) on behalf of Loricielsand then presented a demo at Ubi Soft who hired him for the soundtrack ofInertia (1987).
He will follow this up with a dozen titles, including the PC version of Zombi, Fear of Amityville (1987), Howling or even The Master of Souls (1988). At the end of the 1980s, he left Ubi Soft and went to university, where he obtained a Master's degree in computer science. After wandering for two years as a game designer in an obscure little video game studio, François-Xavier founded his own company. iLABwhich develops educational games, including some twenty CD-ROMs for Hachette Multimedia.
At the end of the 1990s, he joined DURAN DUBOIa specialist in cinema special effects, as head of game design, where he took part in the development of the very first Virtual Skipper (2000) for Ubisoft. At the same time, he also took an interest in marketing through various software projects, and from 2002 he spent two years as Marketing Director at QEDSoftwhich develops 3D technology for the web.
In 2005, he returned to development and travelled the world as an international trainer. Java J2EE and Oracle before joining Lotsysthe group's technology subsidiary Française Des Jeuxfor a casual games platform project. In 2012, François-Xavier returned to hard-core programming with a Masters 2 in Computer Science Research, in which he excelled, leading him to join theUniversity of Paris VIII Vincennes where he teaches and is working on a doctoral thesis entitled "Abstraction et stylisation: du modèle au moteur du rendu", which he plans to defend in December 2018.



