Tetsuya Mizuguchi began his career in video games in 1990 at SEGA. His studies in the field of arts and media are in line with the company's plans to experiment with virtual reality and attractions based on computer-generated images.
This experience quickly led to the development of an arcade hit, the seminal SEGA Rally (1994), then went on to work on other racing games: Manx TT Super Bike (1995), SEGA Touring Car Championship (1996) and SEGA Rally 2 (1998). In 2000, Mizuguchi became director of United Game Artists (UGA), one of SEGA's in-house studios which produces the innovative music games Space Channel 5 (1999) and Rez (2001).
After his career at SEGA/UGA, he co-founded Q Entertainmenta small development studio. The studio's products include puzzle games such as Lumines (2004), Meteos (2005) or Every Extend Extra (2006). During this period, he launched and produced a concept band called Genki Rockets, which not only charted but also gave rise to several hologram concerts.
In 2011, Mizuguchi directed the spiritual successor to Rez, called Child of Eden. After a brief hiatus, he founded Enhance with the aim of creating unique and memorable experiences that stimulate the senses through the capabilities of virtual reality (VR), augmented reality (AR), mixed reality (MR) and other new technologies.
His first game, Rez Infinite, multi-primed and VR-enabled, as well as the Synesthesia Suit™ haptic suit, are just the start of what his new company promises.