The association MO5.COM is delighted to announce that Yannick Cadin and François-Xavier Talgornpioneers at Ubisofthave just joined the association as honorary members. They will also be taking part in the Support Committee for the National Video Games Museum. They see our initiative as necessary and welcome, and are offering us their support. There's no doubt that the support of such key figures from the world of video games will help us to make a name for ourselves and grow.
Born on 2 August 1967, Yannick Cadin is discovering programming on machines such as the ZX81the Canon X-07 and theAmstrad CPC 664He went on to study computer science at secondary school, but was bored by the low standard of teaching. In the final year of high school, a classmate introduced him to the small studio. Rainbow Productionwhere Yannick meets someone looking for a programmer for the team developing a new publisher's first game.
He then worked with the graphic designer Patrick Daher and screenwriter Alexandre Bonan about the game Zombi (1986), inspired by the 1978 horror film of the same name, at first in his spare time, then leaving school to become one of the first employees ofUbi Soft on a part-time basis - he decided to take his freedom back a few weeks later - as "head of software"; he sorted out the game proposals while continuing work on the Zombi. Adding a touch of action to the graphic adventure game, it was a success and led to two other games inspired by films on which Yannick was also a designer, Manhattan 95 (1987, based on New York 1997) and Howling (1988).
At the same time, he helped other programmers with copy protection, for example, and produced all the graphics functions for the Master of Souls (1988) for its author, Éric Doireaucan code it in a high-level language. The latter will recommend it for porting. MS-DOS of its Teenage Queen (1988) on behalf ofERE Informatique. In 1988, Yannick Cadin turned away from the world of video games to take an interest in 'professional' computing, holding a number of positions in various companies, setting up or helping to set up other companies, and finally founding his own IT services company in 1997, Kommandorenamed Imp in 2002 and is still in business.
Born on 2 April 1968, François-Xavier Talgorndiscovered computing at the age of 14 during an evening out with friends, which he spent programming on a calculator TI-57. Two years later, he received his first computer, a Oric Atmoswhich will be followed by a Amstrad CPC. He then started tinkering with a few BASIC games, and quickly became interested in music and sound programming. François-Xavier wrote the music for M.G.T./Magnetik Tank (1986) on behalf of Loricielsand then presented a demo at Ubi Soft who hired him for the soundtrack ofInertia (1987).
He followed this up with a dozen tracks including the version of PC from Zombi, Fear of Amityville (1987), Howling or even The Master of Souls (1988). At the end of the 1980s, he left Ubi Soft and went to university, where he obtained a Master's degree in computer science. After two years as a game designer from an obscure little video game studio, François-Xavier founded his own company iLABwhich develops educational games, including some twenty CD-ROMs for Hachette Multimedia. At the end of the 1990s, he joined DURAN DUBOIa specialist in cinema special effects, as head of the game design where he took part in the development of the very first Virtual Skipper (2000) for Ubisoft.
At the same time, he also took an interest in marketing through various software projects, and from 2002 he spent two years as Marketing Director at QEDSoftwhich develops 3D technology for the web. In 2005, he returned to development and travelled the world as an international trainer. Java J2EE and Oracle before joining Lotsysthe group's technology subsidiary Française Des Jeuxfor a games platform project casual.
In 2012, François-Xavier returned to hard-core programming with a Masters 2 in Computer Science Research, in which he excelled.University of Paris VIII Vincennes where he teaches and is working on a doctoral thesis entitled " Abstraction and stylisation: from model to rendering engine " which he plans to support in December 2018.



