Born on 23 February 1973, Richard MortonAlthough he had a passion for video games, he didn't know where to turn to learn how to create them, so he started by studying... bricklaying. However, when he couldn't find a place for his end-of-studies work placement, a guidance counsellor suggested that he spend it at Wise Owl Softwarea company that is supposed to create educational games but actually makes video games, and in three weeks Morton learns the basics of pixelart.
Gifted in this area, he completed a one-year training course and then obtained a position as a graphic designer at CORE Design in 1993, in Derby, where he worked in particular on Chuck Rock II: Son of Chuck(1993). Following some internal upheaval, Morton was catapulted to the position of creative director of the studio in early 1996. Having seen the first sketches of a certain 'Laura Cruz' by Toby Gard for its Tomb RaiderHis passion for the project led him to take part in creating the levels and balancing the game.
And following the departure of Toby Gard, he is even more involved in Tomb Raider 2 (1997), in which he single-handedly directed the Temple of Xian! For Tomb Raider 3 (1998), he even chose to demote himself to the rank of simple level designer in order to keep his hands dirty, and it is he who decides on the sudden disappearance of Lara Croft at the end of Tomb Raider: The Final Revelation (1999) !
Considered to be the adventuress' "second father", he has become a mere spectator of the series since it was entrusted to the studio. Crystal Dynamics in 2005, but Morton is still working in the video game industry; in particular, he has worked on the social platform PlayStation Home and was creative director on LittleBigPlanet PS Vita (2012) at Double Eleven.